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Some other achievements you may have remaining at the end of the story include: saving survivors from Rais’s thugs, clearing all of the quarantine zones, and kicking 100 enemies off of rooftops, among others. In particular, there are achievements for grabbing all of the text-based collectibles, and also for climbing an insane distance up buildings/other structures overall. Almost all of these will come with natural progression, and whatever doesn't can relatively quickly be grinded out at any point.Īll achievements can be cleaned up during the post game, and some I would recommend waiting until then to focus on anyway. You can also get two more achievements for completing 10 of the competitive events that pop up during this co-op time, and winning at least 7 of them.Ī huge chunk of the achievements can be done as you progress through the game and defeat certain types of enemies, such as a Volatile or Screamer, craft items (achievements for crafting 1 and 100 blueprints), and also from general leveling of the three different skill trees – Power, Agility, and Survivor. While getting all of the achievements can clock in at close to 50 hours of game time, an overwhelming majority of that time will be spent enjoying the story, both primary and secondary, exploring all of the nooks and crannies in the game, and blowing up zombies.Īll of the main story achievements are unmissable however, you should, while you progress through the story, play in co-op for two quest-related achievements – doing 1 quest with 1 other person, and 5 quests with 3 other people. Of course everything quickly goes sideways, thousands of zombies die, and you come out with a buffed up gamerscore. You play as Kyle Crane, a merc/company agent sent by the Global Relief Effort to hunt down a former employee gone rogue, and to recover vital information on the zombie outbreak.
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Unobtainable/glitched achievements: Noneĭying Light is Techland’s latest foray into the first-person zombie genre, and features a large and beautiful world that is full of enemies of all shapes and sizes, living and undead, and in some cases inanimate. Does difficulty affect achievements: No Minimum number of playthroughs needed: 1 Approximate amount of time to 1000 : 35-50 hours Estimated achievement difficulty: 4/10